Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. So far i seen only choke mod and its pretty bad. Unarmed attacks, fist weapons and knives attack lots of times in a turn and tend to crit often, making this feat a great option for them. Increases the upper damage range of all the firearms that you create. Regarding perfect scattering, I took it for my character but counted next to none damage increase (that was a hotfix or two ago however). Underrail All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Underrail > General Discussions > Topic Details the_kraut Mar 17, 2021 @ 12:35pm Is shotgun worth it? I'll give the general summary here, but you can find detailed information about the scaling and requirements of various weapons and gear on the Wiki.Metal Armor: requires 8 Str (9 with Tungsten Armor).Metal armor provides a massive amount of damage reduction, and for a wide variety of damage types at once. For other builds, you'll want to pay attention to the Strength requirements of the gear you intend to use, and make sure you meet those requirements. All rights reserved. Reduces the movement penalty when hiding in the dark by 30% and allows you to restore up to 15 MP when using this skill in a battle. Wiki page is incomplete too. After activating, removes the AP cost of using crossbow bolts special attack. Any help would be greatly appreciated, Edit: I've thrown together this build, any further advice is appreciated https://underrail.info/build/?HggGAwcNAwbCoFYAAAAAAFBJMjJkRgBGRgAAAEbChwBhJMK1K8KwFsKWFcKHwpjCpMOFwq3CrghQO8KPRTEmVeKzrAXitIAF4rewBd-_, Scan this QR code to download the app now. Thank you. This feat gives you Initiative, lots of Initiative. A special knife attack that neutralizes all bleeding wounds on the target and deals 50% damage for every wound. Reduces the cost of all psi skills by 5 AP if your hero has full HP. Its only flaw is that it has a cooldown, so you can't use it all the time. The effect stacks up to 5 times. Scan this QR code to download the app now. Some of these are only available after you start the DLC, so I guess it depends on what secrets you need to find and when. Aside from a few Unique items, some of which are hard to get to, the best weapons and armor can all be acquired through crafting. The armor that has a shield has a higher Strength requirement, and you are unable to use weapons that are "Two Handed" when you have a shield (such as assault rifles, shotguns, sledgehammers, etc.).
First examples of veteran feats were showcased in Dev Log #48: Veteran Levels. A pistol can work as back up (no str requirements, so if a melee character somehow manages to drain your strength making shotguns unusable, you can switch). Stuck in this game? It should do a lot of damage over time. This means if your enemies get your HP low, you can hammer them with deadly attacks that are very likely to Critically Hit, and then heal yourself at the end of your turn after you have made all of your attacks (just remember to save enough action points to heal). This Feat also allows you to be very effective with Pistol weapons while maxing Dexterity, even if your Perception is very low.Cheap Shots (Requires 5 Intelligence):One of the best Feats for any Melee character, except for Sledgehammers. I find that the less tools a character has to play with (and this is not limited to Underrail), the more boring I find it to play them. The effect can be applied multiplicatively. Names of these feats have different color in the feat description panel and their icons have similar color elements. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If you're planning to make a character who mainly uses Psionics to fight, you will want your Will Stat to be as high as possible. Posts: 53. The effect will end after 2 turns if you don't use it. In this section of the guide, I'll be going over each of the attributes individually and explaining what they do, as well as giving useful "Sweet Spots" to reach with the attribute in order to grab various Feats.StrengthStrength increases your character's damage with melee weapons, increases your carrying capacity, and is needed as a requirement in order to use certain weapons or wear certain armors. All rights reserved. Intelligence does not directly affect any combat stats, so you will generally want to decide on a target value for Intelligence and stay there rather than maximizing it as your main attribute. 9 comments Best Add a Comment Dragonspare 1 yr. ago I'll pitch in and recommend Ambush (after Blindsiding), with one of those nifty firechem pistols or molotovs you could use it a 95% of times. Well, on Dominating enemies have so much evasion that +20% damage doesn't compensate the loss of precision. This effect can stack up to 3 times and lasts for 2 turns. Base ability and skill requirements of feats check your unmodified base/skill scores, not effective scores that include bonuses. This page was last edited on 2 July 2019, at 06:07. Throwing knives critical damage is increased by 1% for every 1% of the target's HP that they're missing. You can shoot two more times when using burst mode, but only if your hero is strong enough to endure the recoil. For more details, see Dev Log #54: Specialization and Veteran Level Changes. Espaol - Latinoamrica (Spanish - Latin America). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Looking to run a tin can build next and wanted to do a full-auto shotgun build but struggling to find anything that might work. From both weapons I already figured out what feats and base abilities use, as well how probably need for the Sniper Rifle use on late game. Shotguns has NO troubles with DR at all.
All the extra effects of chemical weapons crafted by you are twice as strong. You convert the armor penalty value to critical damage dealt unarmed, using fist weapons or sledgehammers. The quality of leather items crafted by your hero is increased by 20%. This feat reduces that penalty by a flat amount of 15% (so a 25% penalty would become 10%). Feats can enhance the skills that you already have, which can for example allow your hero to influence the minds of others even stronger, or be a better thief. Quick Tinkering lets you place traps even if you are in the middle of combat, allowing you to block doorways or narrow hallways, or to set up an explosive killbox to instantly kill a clump of enemies by pairing it with a grenade in the same turn for two explosions.Escape Artist: (Requires 7 Dexterity)Getting Immobilized sucks, you can't move at all and your Dodge and Evasion both get reduced to 0.
Detection is increased by 20% and the chance of receiving a critical hit is reduced by 3%. I could eliminate certain high-res enemy so fast I won't even remeber it as tough enemy. Increases critical damage dealt using pistols, crossbows and sniper rifles when fully focused by 30%. After activating, it resets the hero's HP to maximum, but after 2 turns, HP is reduced to 1 point. Also none of them have a penalty to crit damage like tyranny has. Feats do not boost Base Abilities, but characters gain a base ability point every fourth level. Every burst attack using a rifle increases the damage dealt by the next burst by 10%. History 1.1.0 - feat introduced Categories: Expedition Feats Guns feats Expedition feats Throwing knives always deal critical damage to targets that have below 25% HP. Names of these feats have different color in the feat description panel. Moreover, this attack reduces the target's MP to zero for 3 turns, so they will have to use AP when moving. For every even level in Underrail, you gain a feat point. Healing is increased by 25% and psi boosters regenerate extra 25 psi. Reddit, Inc. 2023.
All of the good Feats that have Perception as a prerequisite require a very high Perception score, and only apply to weapons that benefit from having your Perception as High as possible.WillWill is "THE" Psionic attribute. You receive 1,5% bonus to critical damage for every 1% critical damage, above 100%, when fighting using fists or fist weapons. Aside from Psionics, there is one specific Feat that has a Will requirement to pay attention to, which is very useful for Dexterity based builds:Ripper (Requires 10 Dexterity and 5 Will):When you use Knives, Throwing Knives, or Swords this Feat makes your Crits hit way harder. Each Psionic Discipline can be very valuable as a Supporting Tool for your builds as well, but most Psionic Feats do not actually have a Will requirement, instead only requiring you to have invested a certain amount of skill points. All rights reserved. Nobody lecturing you - just pointing out that it's hardly shotgun, or crossbow, or insertbuildname build if you eleminating half of the enemies with grenades. Do you use Kneecap Shot with shotgun? Id deal 150% damage and reduces the target's strength by 2 points if it penetrates their armor. If your character is unarmed or uses fist weapons, his dodge chance is increased by 30%. For builds which won't use heavy weapons, armor or feats with Strength requirements, you can safely leave this stat at a very low value and spend your points elsewhere.For characters who will be using heavier guns, or metal armor, you will need to meet certain Strength requirements in order to use them without penalties.
Most of them directly improve the power of certain types of items that you craft, and will be covered in the Feats section later in the guide. Reduces the time required to set up a trap by 60% and increases the difficulty to detect your traps by 25%. After activating, your hero will be able to dodge 3 incoming attacks with melee weapons and 1 more attack for every 30 points in the Dodge skill. The chance is increased by 2% for every point in Dexterity, above 7. The range is not increased for spells that required channeling. Increases the duration of all cold effects of your psi abilities by 1 turn. It directly raises your character's Maximum Hit Points, and gives a boost to your Fortitude score which will occasionally allow you to resist certain conditions that could Daze, Stun or Incapacitate you. Moreover, the chance of being detected when pickpocketing is reduced if your hero is hiding in the shadow. and our The bonus to critical damage when using energy weapons is increased by 25%. When you cause bleed using a weapon, armor enhancement or a trap, you also affect the target with an infected wound which makes the target receive 10% more damage from you. Feat wise the only change compare to my real build is a Sixth Shell instead of Interlooper. An attack that you can perform using a weapon, a crossbow or SMG. If you know what you're doing, you can even acquire these powerful weapons and armors early on in your playthrough. Reduces the cooldown of using regular grenades by 2 turns and special grenades by 3 turns. Riot armor (regen vest), smart googles, cevlar tabi boots. Moreover, your attacks using melee weapons have 15% chance of incapacitating the target for 1 turn.
Also- what mods shotgun can use? An enemy with broken ribs receives 25% more mechanical damage from every source. For builds that rely on Evasion and Dodge, you'll want a High agility score in order to use certain very powerful defensive feats (those will be covered later in the guide). On my second playthrough now after doing a 3 con 3 str cave wizard that was really fun yet never fired a gun or had any semblance of tanking. Privacy Policy. Why yes, I DID come from SsethTzeentach, how did you know? Every time you deal fire damage using psi skills, you have a chance of setting the target on fire and dealing the same amount of damage spread over 3 turns. I heard shotguns have troible with dt.
Increases the amount of items that merchants will buy for you by 1 % for every point in Mercantile. You perform a powerful knife attack (Stealth mode required), ignoring all the resistances and shields. It increases your Critical Chance with all Melee weapons, it reduces the AP cost of attacking with Light Weapons (Knives, Pistols, SMG's, Fists/Unarmed, and Throwing Knives) and provides a boost to your Melee and Throwing skills (alongside a few utility skills like Lockpicking, Pickpocketing and Traps). Most Feats in the game have attribute requirements that need to be met in order to take the feat, so in order to make the most of your build you will have to plan out your attributes accordingly. Every offensive skill that affects the mind of the target reduces their Will to 75% of it's normal value. Ah, the good old roleplaying police, lecturing on the correct ways of playing a game. Stunning effects are often Game Over, and with this Feat you are instead barely affected by them.PerceptionPerception is the main stat for any character who wants to use Guns or Crossbows. Fragmented Chaos and Pellet Mayhem are worth taking.
A close distance pistol attack that deals 250% of the weapon damage to stunned or incapacitated targets. single s. Increases critical hit chance when using psi skills, but also increases their cost by 20%. There are a few Feats in Constitution that are powerful enough to make an entire build focused around them, rather than just supporting your other builds with a little extra tankyness:Survival Instincts (Requires 9 Constitution):This Feat has no skill requirement, and only needs the Con requirement to be taken. The one exception is the Full Auto feat, which is used for certain ranged weapons:Full Auto (Requires 7 Strength):This Feat increases the number of attacks you make when using the "Burst Fire" feature of Assault Rifles, SMG's and Shotguns. Double-click the .CT file in order to open it.
This means Agility is one of your two "Defensive" attributes, the other one being Constitution. The only build that doesn't benefit from this is one who never moves, and just guns down the enemy from a fixed position.AgilityAgility is a useful secondary stat for any build, and for most builds this is a very painful stat to have at a low value. With that in mind Sharpshooter becomes that much better with the augmented crit chance that Ambush gives. and our And I understand limiting yourself when you're a very experienced player, but Underrail is not an easy game. I have played a shotgunner without any psi on hard difficulty and I've found that sprint plus other mp boosts were enough. Thanks to that, you have a chance of choosing an unique setup for your hero. It's grenadier with a mix of shotgun/crossbow/psi etc. Only mechanical and cold damage is considered. There are 7 attributes in Underrail, those being Strength, Dexterity, Agility, Constitution, Perception, Will, and Intelligence. And dont forget for burst u get huge buff from supressive fire + oportunist and pellet mayhem. You can lure them directly over a bear trap and immobilize them for 3 turns, or plant some traps in advance to be detonated later, either by an enemy stepping on them or by triggering them with one of your own grenades. These two Feats together turn Throwing Knives into a powerful Execution tool and Free Kills.IntelligenceIntelligence is the second "Jack of All Trades" stat, in that investing into it a bit can make any build more powerful. At character creation, none of your attributes can be lower than 3 or higher than 10. Aside from melee weapons, no weapons gain any benefits from having your Strength higher than their requirement for use. It deals normal damage, but causes bleed that deals 75% of the original damage for 3 turns plus 5% damage for every point in perception.
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